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- <IMG "FTLLOGO.BMP">
-
- Welcome to the FTL 2.1 Demo!
-
- This file explains the features of the FTL 2.1 Hypertext/ Hypermedia components
-
- <IMG "DELLOGO.BMP"> <IMG "S_CIUPKC.BMP">
-
- for Borland Delphi from C.I.U.P.K.C. Software.
-
- <IMG "HLINE.BMP">
-
- LINK Support
-
- Links are the core of hypertext/hypermedia. Links allow text and graphics
- to become "hot", that is able to cause program actions. Links are of three
- types:
-
- <IMG "PMARCUBE.BMP"> LOCAL ANCHOR JUMPS These jumps require setting a Local Anchor,
- like <A NAME="Anchor1">this one.</A>
- (Anchors can also be images.) When a local anchor is set, a
- link can be made to it which will scroll the current file
- to show the anchor. (This is useful for large files to allow
- quick navigation.) Then a normal jump link is used to jump
- back or forward to the anchored information. (There is one
- attached to an image at the end of the file which returns
- to the anchor above.)
-
- <IMG "PMARCUBE.BMP"> NON-LOCAL JUMPS These are jumps to new hypertext files (such as you are using
- to view these demo files.) Non-local jumps can be triggered from
- text (such as below ) or from images. They can also be to a
- local anchor inside the new file, allowing moving the display
- to a specific point.
-
- The image below is a link to the IMAGES.DHT demo file.
-
- <A HREF="IMAGES.DHT"><IMG "GENERIC.BMP"></A>
-
- <IMG "PMARCUBE.BMP"> SPECIAL JUMPS These are special file formats, such as AVI, WAV, or graphics.
- This demo includes a switch which allows bitmaps to become jump
- links. <A HREF="CIUPKC.BMP">Click here to see an image link.</A>
-
- <IMG "WAVELINE.BMP">
-
- <A HREF="DEMO1.DHT">Click here</A> to return to the main demo file.
-
- <A HREF="#Anchor1">Click here</A> to jump back to the top of the file
- via a Local Anchor Jump.
-